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Projects

CT Game Studio, Inc

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Steel Swarm : APOCALYPSE

SSA is a free to play MOBA game.

Worked as a QA Tester, responsible for game testing, identifying bugs, and ensuring overall game quality.

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Studio Gamebit

Agent Simulation

Agent Simulation is an action, simulation and VR game in which each player shows their targeting skills and agility against enemies in a virtual environment.
I was responsible for game testing and improving game design.

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Wild West Cowboy

Agent Simulation is a casual, action-shooter game for mobile.

 

I was responsible for game testing and improving game and level design.

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Futuregames Projects

Night Shift Garage
(Game Project IV)

Night Shift Garage

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Night Shift Garage is a single-player retro horror experience set in a remote roadside garage during a night shift.

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I worked on the project as Game Designer and Product Owner, shaping the core idea, creating the initial prototype, gameplay structure, and narrative tone. I designed the systems, defined the player interactions, and led the vision from early prototype to final team build.

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The project  was awarded 2nd place by a jury of industry professionals, including members from Flying Wild Hog, Sperasoft, and Elsewhere Studios (Activision).

Cold Signal
(Game Project III)

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Cold Signal

Cold Signal is a single-player survival exploration game set in a frozen wasteland.

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I contributed as a System Designer with additional support in Level Design. I designed and balanced survival systems such as heat, health, and stamina, ensuring they integrated with the environment. I also collaborated with the level design team to connect these systems to environmental challenges and narrative progression.

Pentagon Rush (Game Project I)

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Pentagon Rush

Pentagon Rush is a single-player arcade-inspired endless runner set in a never-ending, rotatable pentagon tunnel.

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I worked primarily on UI/UX design and gameplay design.

Gunsmoke & Grimoires
(Game Project II)

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Gunsmoke & Grimoires

Gunsmoke & Grimoires is a single-player hack & slash action game set in a cursed Wild-West town shrouded in fog and mystery.

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I contributed to the project as a Gameplay Designer, Narrative Designer, and Technical Designer. My responsibilities also included designing systems, implementing them in Unity using C#, polishing mechanics, and debugging. I also worked on shaping the narrative experience.

Gunsmoke & Grimoires

The game was awarded 1st place, among all the other Game Project 2 games, by an esteemed jury panel consisting of industry professionals from studios like CD Projekt RED, Activision and Flying Wild Hog. It was also awarded 3rd place in the competition ‘Indie Arena’ organized by Austrian Cultural Forum.

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Aden Games

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Casino Manager Run

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I was responsible for game economy, game/level design and game testing.

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Travel2Space

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I was responsible for game economy and game testing.

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Run Leveling

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I was responsible for game economy and game testing.

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Fabric Factory Run

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I was responsible for level design.

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Gang Leveling

I was responsible for game testing.

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Zafer Sinan Irlayıcı's Portfolio

Contact

©2024, Zafer Sinan Irlayıcı's Portfolio. Wix.com ile kurulmuştur.

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