Studio Gamebit


Futuregames Projects
Night Shift Garage
(Game Project IV)
Night Shift Garage

Night Shift Garage is a single-player retro horror experience set in a remote roadside garage during a night shift.
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I worked on the project as Game Designer and Product Owner, shaping the core idea, creating the initial prototype, gameplay structure, and narrative tone. I designed the systems, defined the player interactions, and led the vision from early prototype to final team build.
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The project was awarded 2nd place by a jury of industry professionals, including members from Flying Wild Hog, Sperasoft, and Elsewhere Studios (Activision).
Cold Signal
(Game Project III)

Cold Signal
Cold Signal is a single-player survival exploration game set in a frozen wasteland.
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I contributed as a System Designer with additional support in Level Design. I designed and balanced survival systems such as heat, health, and stamina, ensuring they integrated with the environment. I also collaborated with the level design team to connect these systems to environmental challenges and narrative progression.
Gunsmoke & Grimoires
(Game Project II)


Gunsmoke & Grimoires
Gunsmoke & Grimoires is a single-player hack & slash action game set in a cursed Wild-West town shrouded in fog and mystery.
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I contributed to the project as a Gameplay Designer, Narrative Designer, and Technical Designer. My responsibilities also included designing systems, implementing them in Unity using C#, polishing mechanics, and debugging. I also worked on shaping the narrative experience.
Gunsmoke & Grimoires
The game was awarded 1st place, among all the other Game Project 2 games, by an esteemed jury panel consisting of industry professionals from studios like CD Projekt RED, Activision and Flying Wild Hog. It was also awarded 3rd place in the competition ‘Indie Arena’ organized by Austrian Cultural Forum.

Aden Games














